Video Game Design - Professional Production & Direction - Game Publisher

Hi, WE ARE Gun!

What We Do

What We Do

We are game designers, directors, producers, and publishers. We pour our passion into every project and team that we work with. We push boundaries and excite players.

Design

At Gun we design games that WE want to play. We matchmake the right developer to each project. The right fit matters. We look for teams that think like we do, and have a background that coincides with the design.

Produce

Upon finding the perfect developer, we then take on the role of a producer. Our experience allows us to deliver top-notch entertainment…Every time.

Music

The soundtrack to every game we design or publish, is taken very seriously. The soundscape is a crucial aspect to the experience for the player. We work with sound composers and music artists from around the world, to capture the emotion we’re after.
 

Publishing

There are times when we stumble upon a game that someone else designed, that catches our eye. Usually a small team with a very clever idea. They simply need a little help. This could be financial help, some design advice, better sound or UI, or a way to get their game noticed and delivered to current-gen platforms.

UI/UX

A great game mechanic can be overlooked if the player struggles with the game UI. Building a solid user interface is something that is often put off until the last minute. And the results are less than stellar. It takes experience to provide proper navigation. That’s where we can help.

Marketing & PR

People used to say that competition in the game industry was pertinent to genre or similar gameplay mechanics. However, the industry is changing. Gamers are changing. The true competition now is noise. Gun excels at crafting a brand and message that rises above the noise.

Team

With over 20 years in the gaming industry working on the biggest video games in history, our team delivers top-notch entertainment...every time.

Wes Keltner

Wes Keltner

10 years experience and is the lead creative and founder of Gun. Lead designer and creative director of Breach & Clear series and the Slasher Series. Background in Marketing and Advertising where he introduced clients to the gaming sector, including Ford Motor Co., American Apparel, Samsung, Unilever and P&G.

Randy Greenback

Randy Greenback

Over 20 years experience, working at Red Storm/Ubisoft, & Insomniac Games. Randy has worked on franchises like Rainbow Six, Ghost Recon, America’s Army, Ratchet & Clank, Command & Conquer and many more. He’s the Executive Producer on Breach & Clear: Deadline and co-creator of The Slasher Series.

Ronnie Hobbs

Ronnie Hobbs

Ronnie has over 12 years industry experience and is a producer at Gun. He co-designed Breach & Clear, Breach & Clear Deadline and The Slasher Series. Ronnie also worked on Aliens: Colonial Marines at Time Gate Studios and spent several years in the industry as a journalist. His strengths are game theory, game production and public relations.

Ben Strauss

Ben Strauss

Working as Community Manager for all of Gun Media’s titles, including Summer Camp, Ben is also a Jr. Producer at Gun aiding in the writing of the Breach & Clear franchise and other unannounced titles. Ben previously worked with GamesIndustry.biz as a daily contributor for three years and helped Namco Bandai with community coordination of Ace Combat: Assault Horizon.

Chris Winfield

Chris Winfield

Entrepreneur with over two decades of technology start up experience. Chris founded numerous companies, with two successful exits. His experience focuses on new business development, uncovering new markets and developing new partnerships. Experience includes senior executive management with a public company.

Wes Keltner

Wes Keltner

10 years experience and is the lead creative and founder of Gun. Lead designer and creative director of Breach & Clear series and the Slasher Series. Background in Marketing and Advertising where he introduced clients to the gaming sector, including Ford Motor Co., American Apparel, Samsung, Unilever and P&G.

Randy Greenback

Randy Greenback

Over 20 years experience, working at Red Storm/Ubisoft, & Insomniac Games. Randy has worked on franchises like Rainbow Six, Ghost Recon, America’s Army, Ratchet & Clank, Command & Conquer and many more. He’s the Executive Producer on Breach & Clear: Deadline and co-creator of The Slasher Series.

Ronnie Hobbs

Ronnie Hobbs

Ronnie has over 12 years industry experience and is a producer at Gun. He co-designed Breach & Clear, Breach & Clear Deadline and The Slasher Series. Ronnie also worked on Aliens: Colonial Marines at Time Gate Studios and spent several years in the industry as a journalist. His strengths are game theory, game production and public relations.

Ben Strauss

Ben Strauss

Working as Community Manager for all of Gun Media’s titles, including Summer Camp, Ben is also a Jr. Producer at Gun aiding in the writing of the Breach & Clear franchise and other unannounced titles. Ben previously worked with GamesIndustry.biz as a daily contributor for three years and helped Namco Bandai with community coordination of Ace Combat: Assault Horizon.

Chris Winfield

Chris Winfield

Entrepreneur with over two decades of technology start up experience. Chris founded numerous companies, with two successful exits. His experience focuses on new business development, uncovering new markets and developing new partnerships. Experience includes senior executive management with a public company.

Games

We’re always designing, jotting notes, scribbling on dry erase boards. Feverishly creating, always. Here’s some ideas that have seen the light of day.

Friends

One of the best things about our jobs are the people we get to work with. They are some of the industry’s finest. Here’s just a few of them.

Contact

We should totally hang out sometime!

Gun Media
163 East Main Street
Third Floor
Lexington, KY 40507

contact@fearthegun.com